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©2008-2009 ~GeneralSoundwave
:icongeneralsoundwave:

Artist's Comments

Therese never enough characters for the Title Box.... the proper title is:

Timorese Victim of Cyclone Nuri

I wanted to make this guy look like hes had a very very hard life. In doing my research, I found this drunk dude that was wasted at 7am. My old-guy is also buzzed due to the destruction of his home and his crops. Hes a beggar now with no hope.

VALUABLE INFORMATION MAX USERS.

This is for work, and by far the best thing that I think Ive ever done. I believe I finally mastered the SSS shader. I had no idea that the shader was affected so much by the lighting. I think until I did this piece, I really sucked at it. I did this tutorial and it saved my ass royally.... so thank you Mr. Sebastien Sonet for your magnificent lighting help. You can check out his skillz here: [link]

I'd also like to thank Mr. Max Kor for his hook up on the Night Elf stuff. Hes hardcore when it comes to photo realism. [link]

The smoke is not a particle effect, Its 4 meshes with a FAB material designed by Dzordz. You guys should check this out.... [link]

I would also like to thank MAX Wahyudi for his SSS help through the Ingrid Bergman tutorial. [link]

Paul Tosca helped out with Normal Map composting. Awesome.

Breakdown:
3d Max, Z0Brush, Photoshop
Volume Mesh: 6,589 Polygons
Includes: 2 Shirts, Head, Eyes, Eye Lashes, Body, Pants, and Sandals.

Scene: 6,822 Polygons

Head All: 1,620 Polygons
Head Only: 1,096 Polygons
2048x1024's
Diffuse
Subdermal
Epidermal
Backscatter
Specular Power
Specular Fresnel
Specular Color I
Specular Color II
Normal

Eye Lashes: 22 Polygons (Each)
1024x512's
Alpha
Diffuse
Specular Color
Specular Power
Normal

Eyeball: 224 Polygons (Each)
Diffuse
Subdermal
Epidermal
Backscatter
Specular Power
Specular Fresnel
Normal

Each Shirt:
Collared: 866 Polygons
T-Shirt:879 Polygons
2048x1024's
Diffuse
Specular
Normal

Pants: 618 Polygons (Not Shown)
2048x1024's
Diffuse
Specular
Normal

Sandals: 212 Polygons (Not Shown)
1024x1024's
Diffuse
Specular
Normal

Cigarette: 198 Polygons
1024x512
Diffuse
Specular
Normal

I composited this in Photoshop. I added an unsharpen mask to the Final Gather Render, and then added the Ambient Occlusion Layer to it.

I decided to take the Crytech Texturing route because this project that we are working on has modular complexity. Thats the reason for my rather different texturing aspect ratios.

Comments


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:iconhypenate:
A friggin mazin! Wel done!

--
This is not a signature.
:iconcouncilor:
Wow that was awesome. I'll have to try the SSS later time. :)

--
Justice and Freedom are two sides of a same coin,
Freedom without Justice is Anarchy.
Justice without Freedom is Tyranny.

*Councilor is a member of =indonesia
:icongeneralsoundwave:
I updated it a THIRD time already.... thanks for checkin it out!

--
Everyone Dies, Not Everone Bleeds... Transform This!!
-General Soundwave

[URL=[link]
:icongeneralsoundwave:
Thanks. I updated it again a 3rd time since u last saw....

--
Everyone Dies, Not Everone Bleeds... Transform This!!
-General Soundwave

[URL=[link]
:iconcouncilor:
Oh by the way, how do you do the smoke? a post editing?

--
Justice and Freedom are two sides of a same coin,
Freedom without Justice is Anarchy.
Justice without Freedom is Tyranny.

*Councilor is a member of =indonesia
:icongeneralsoundwave:
the tutorial link is in the post!

--
Everyone Dies, Not Everone Bleeds... Transform This!!
-General Soundwave

[URL=[link]
:icongeneralsoundwave:
thanks!

--
Everyone Dies, Not Everone Bleeds... Transform This!!
-General Soundwave

[URL=[link]
:iconcouncilor:
Hm ok. I just haven't check that out yet... :)

--
Justice and Freedom are two sides of a same coin,
Freedom without Justice is Anarchy.
Justice without Freedom is Tyranny.

*Councilor is a member of =indonesia

Details

December 10, 2008
199 KB
199 KB
800×450

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