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Artist's Comments
Therese never enough characters for the Title Box.... the proper title is:
Timorese Victim of Cyclone Nuri I wanted to make this guy look like hes had a very very hard life. In doing my research, I found this drunk dude that was wasted at 7am. My old-guy is also buzzed due to the destruction of his home and his crops. Hes a beggar now with no hope. VALUABLE INFORMATION MAX USERS. This is for work, and by far the best thing that I think Ive ever done. I believe I finally mastered the SSS shader. I had no idea that the shader was affected so much by the lighting. I think until I did this piece, I really sucked at it. I did this tutorial and it saved my ass royally.... so thank you Mr. Sebastien Sonet for your magnificent lighting help. You can check out his skillz here: [link] I'd also like to thank Mr. Max Kor for his hook up on the Night Elf stuff. Hes hardcore when it comes to photo realism. [link] The smoke is not a particle effect, Its 4 meshes with a FAB material designed by Dzordz. You guys should check this out.... [link] I would also like to thank MAX Wahyudi for his SSS help through the Ingrid Bergman tutorial. [link] Paul Tosca helped out with Normal Map composting. Awesome. Breakdown: 3d Max, Z0Brush, Photoshop Volume Mesh: 6,589 Polygons Includes: 2 Shirts, Head, Eyes, Eye Lashes, Body, Pants, and Sandals. Scene: 6,822 Polygons Head All: 1,620 Polygons Head Only: 1,096 Polygons 2048x1024's Diffuse Subdermal Epidermal Backscatter Specular Power Specular Fresnel Specular Color I Specular Color II Normal Eye Lashes: 22 Polygons (Each) 1024x512's Alpha Diffuse Specular Color Specular Power Normal Eyeball: 224 Polygons (Each) Diffuse Subdermal Epidermal Backscatter Specular Power Specular Fresnel Normal Each Shirt: Collared: 866 Polygons T-Shirt:879 Polygons 2048x1024's Diffuse Specular Normal Pants: 618 Polygons (Not Shown) 2048x1024's Diffuse Specular Normal Sandals: 212 Polygons (Not Shown) 1024x1024's Diffuse Specular Normal Cigarette: 198 Polygons 1024x512 Diffuse Specular Normal I composited this in Photoshop. I added an unsharpen mask to the Final Gather Render, and then added the Ambient Occlusion Layer to it. I decided to take the Crytech Texturing route because this project that we are working on has modular complexity. Thats the reason for my rather different texturing aspect ratios. |
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December 10, 2008
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Comments
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This is not a signature.
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Justice and Freedom are two sides of a same coin,
Freedom without Justice is Anarchy.
Justice without Freedom is Tyranny.
*Councilor is a member of =indonesia
--
Everyone Dies, Not Everone Bleeds... Transform This!!
-General Soundwave
[URL=[link]
--
Everyone Dies, Not Everone Bleeds... Transform This!!
-General Soundwave
[URL=[link]
--
Justice and Freedom are two sides of a same coin,
Freedom without Justice is Anarchy.
Justice without Freedom is Tyranny.
*Councilor is a member of =indonesia
--
check this clubs: ~wallpaper-club *The3DArtistClub ~3d-studio-max ~365art ~3dAnimationgroup ~Shroomery =3D-Asuarus
--
Everyone Dies, Not Everone Bleeds... Transform This!!
-General Soundwave
[URL=[link]
--
Everyone Dies, Not Everone Bleeds... Transform This!!
-General Soundwave
[URL=[link]
--
Justice and Freedom are two sides of a same coin,
Freedom without Justice is Anarchy.
Justice without Freedom is Tyranny.
*Councilor is a member of =indonesia
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